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Base Colors

EquestriCraft Color Genetics Guide

jdkjdkfEquestriCraft's *hi*genetics system is based heavily on real horse coat color genetics, with a few simplifications made for our audience. Most colors, dilutions, patterns, and breeding outcomes follow real world inheritance, while some areas have been simplified to provide more variety and easier gameplay.

When breeding, foals inherit genes from both parents. Some genes are dominant and only require one copy to be visible, while others are recessive and require two copies. This guide explains how colours are created, how they pass to foals, and what combinations are possible within EquestriCraft.


Base Coat Genetics

All horse colours begin with two primary genes:

Extension (E)

Controls whether a horse can produce black pigment.

GenotypeResult
E/EBlack pigment possible
E/eBlack pigment possible
e/eChestnut

 

Agouti (A)

Controls where black pigment is placed.

GenotypeResult
A/ABay
A/aBay
a/aBlack


Base Colours

GenotypeColour
E/_ A/_Bay
E/_ a/aBlack
e/eChestnut

 

image.pngbay.pngchestnut.png


Bay Variations

EquestriCraft simplifies bay shades, any bay horse may randomly generate as:

  • Light Bay
  • Standard Bay
  • Dark Bay
  • Blood Bay
  • Seal Bay

These shades are cosmetic variations and do not affect breeding outcomes.