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Base Colors

EquestriCraft Color Genetics Guide

EquestriCraft's genetics system is based heavily on real horse coat color genetics, with a few simplifications made for our audience. Most colors, dilutions, patterns, and breeding outcomes follow real world inheritance, while some areas have been simplified to provide more variety and easier gameplay.

When breeding, foals inherit genes from both parents. Some genes are dominant and only require one copy to be visible, while others are recessive and require two copies. This guide explains how colours are created, how they pass to foals, and what combinations are possible within EquestriCraft.


Base Coat Genetics

All horse colours begin with two primary genes:

Extension (E)

Controls whether a horse can produce black pigment.

Genotype Result
E/E Black pigment possible
E/e Black pigment possible
e/e Chestnut

Agouti (A)

Controls where black pigment is placed.

Genotype Result
A/A Bay
A/a Bay
a/a Black


Base Colours

Genotype Colour
E/_ A/_ Bay
E/_ a/a Black
e/e Chestnut

image.pngbay.pngchestnut.png


Bay Variations

EquestriCraft simplifies bay shades, any bay horse may randomly generate as:


  • image.pnglight_bay.pngblood_bay.png

                                         Standard Bay                                                       Light Bay

  •                                                          
  • StandardBlood Bay
  • dark_bay.pngseal_bay.png

                                              Dark Bay

  •                                                          
  • Blood Bay
  • Seal Bay

These shades are cosmetic variations and do not affect breeding outcomes.